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Text File  |  1998-08-10  |  62KB  |  2,090 lines

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  341. function ProjectShutdown()
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  360.         newEl.style.pixelTop =3D parseInt(el.top);
  361.         newEl.style.pixelLeft =3D parseInt(el.left);
  362.         if (null!=3Del.clip)=20
  363.         {
  364.             newEl.offsetWidth =3D el.clip.width;    =09
  365.             newEl.offsetHeight =3D el.clip.height
  366.         }
  367.     =09
  368.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  369.             newEl.style.visibility =3D IE_HIDDEN;
  370.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  371.             newEl.style.visibility =3D IE_VISIBLE;
  372.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  373.             newEl.style.visibility =3D IE_INHERIT;
  374.         else
  375.             newEl.style.visibility =3D "";
  376.     =09
  377.         newEl.style.zIndex =3D el.zIndex;
  378.         newEl.style.backgroundColor =3D el.bgColor;
  379.         newEl.style.backgroundImage =3D "url("+el.background+")";
  380.         newEl.NSLayer =3D el;                        =09
  381.     =09
  382.     =09
  383.     =09
  384.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  385.         {
  386.             var image =3D el.document.images[intLoop]    =09
  387.             var    imageName =3D image.name;                =09
  388.             if ( imageName =3D=3D null )                =09
  389.                 continue;                            =09
  390.         =09
  391.             document.all[imageName] =3D image;        =09
  392.             document.images[imageName] =3D image;        =09
  393.         }
  394.     =09
  395.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  396.         {
  397.             var form =3D el.document.forms[intLoop];    =09
  398.             var formName =3D form.name;                =09
  399.             if ( formName =3D=3D null )
  400.                 continue;
  401.             document.all[formName] =3D form;            =09
  402.             document.forms[formName] =3D form;        =09
  403.         =09
  404.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  405. innerLoop++)
  406.             {
  407.                 var element =3D form.elements[innerLoop]=09
  408.                 var elementName =3D element.name;
  409.                 if ( elementName =3D=3D null )            =09
  410.                     continue;
  411.                 document.all[elementName] =3D element;=09
  412.             }
  413.         }
  414.         if ( el.layers.length > 0 )                =09
  415.             Extract(el)                            =09
  416.     }
  417. }
  418. function Scene( duration )
  419. {
  420.     this.duration =3D duration;
  421. }
  422. function InitializeScenes()
  423. {
  424.     var objScene;                            =09
  425.     var sceneNumber =3D 0;                    =09
  426. =09
  427.     for ( sceneName in Scenes )
  428.     {
  429.         objScene =3D Scenes[sceneName];        =09
  430.         objScene.number =3D parseInt(sceneNumber);                =09
  431.         objScene.name =3D sceneName;                    =09
  432.         objScene.HTML =3D document.all[sceneName];    =09
  433.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  434.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  435.             objScene.duration =3D DUR_FOREVER;
  436.         InitializePlayers( objScene );        =09
  437.     =09
  438.         if ( objScene.entryTrans =3D=3D null )
  439.         {
  440.             objScene.entryTrans =3D new Object();
  441.             objScene.entryTrans.type =3D NULL_TRANSITION;
  442.         }
  443.     =09
  444.         if ( objScene.Bhv !=3D null )
  445.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  446. bhvIdx++ )=09
  447.                 bhv.Initialize( objScene, bhv);
  448.         objScene.numBhv =3D bhvIdx;                                            =09
  449.         sceneArray[sceneNumber++] =3D objScene;=09
  450.     }
  451.     nScenes =3D sceneNumber;                    =09
  452. }
  453. function StopEverythingOnScenes( fPause )
  454. {
  455.     var objScene;                            =09
  456.     for ( sceneName in Scenes )
  457.     {
  458.         objScene =3D Scenes[sceneName];                    =09
  459.     =09
  460.     =09
  461.         if ( objScene.Bhv !=3D null )
  462.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  463. bhvIdx++ )=09
  464.                 bhv.StopEverything( bhv, fPause );
  465.         StopEverythingOnPlayers( objScene, fPause );        =09
  466.     }
  467.     return;
  468. }
  469. function ChangeScene( nextSceneNumber )
  470. {
  471.     var    previousScene =3D currentScene;                    =09
  472.     StopSceneTimers();                                    =09
  473.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  474.     currentScene.previousScene =3D previousScene;            =09
  475.     if ( currentScene.duration =3D=3D null )                =09
  476.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  477. =09
  478.     if ( currentScene.Bhv !=3D null )
  479.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  480.         {
  481.             var bhv =3D currentScene.Bhv[bhvIdx]
  482.             if ( bhv =3D=3D null)                            =09
  483.                 continue;
  484.             var delay =3D bhv.delay
  485.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  486.                 bhv.Start( bhv );                                    =09
  487.             else if ( delay > 0 )                                =09
  488.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  489.         }
  490.     StartScenePlayers( currentScene );                            =09
  491.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  492. SceneTransitionDone );=09
  493. =09
  494.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  495.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  496. TMR_SCENE );
  497.     StatusChange();                                        =09
  498.     return;
  499. }
  500. function SceneTransitionDone( objScene )
  501. {
  502. =09
  503. =09
  504.     if ( currentScene.previousScene !=3D null )
  505.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  506. =09
  507.     if ( currentScene.Bhv !=3D null )
  508.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  509.         {
  510.             var bhv =3D currentScene.Bhv[bhvIdx]
  511.             if ( bhv =3D=3D null)                            =09
  512.                 continue;
  513.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  514.                 bhv.Start( bhv );                                =09
  515.         }
  516.     =09
  517.     StartScenePlayersAfterTransition( currentScene );=09
  518. }
  519. function SceneExit( thisScene, nextScene )
  520. {
  521.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  522. nextScene.number;
  523.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  524. true;
  525. =09
  526. =09
  527. =09
  528.     for ( playerName in currentScene.Players )
  529.     {
  530.         objPlayer =3D currentScene.Players[playerName];        =09
  531.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  532.     }
  533. =09
  534.     if ( currentScene.Bhv !=3D null )
  535.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  536.         {
  537.             var bhv =3D currentScene.Bhv[bhvIdx]
  538.             if ( bhv =3D=3D null)                            =09
  539.                 continue;
  540.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  541.                 bhv.Stop( bhv );                        =09
  542.         }
  543. =09
  544. =09
  545.     if ( finalScene =3D=3D false )                    =09
  546.         ChangeScene( nextSceneNumber )            =09
  547.     else
  548.         ProjectComplete()                        =09
  549.     =09
  550. }
  551. function Player( delay, duration )
  552. {
  553.     this.delay =3D delay;
  554.     this.duration =3D duration;
  555. }
  556. function InitializePlayers( objScene )
  557. {
  558.     var objPlayer;                        =09
  559.     var    playerNumber =3D 0;                =09
  560.     for ( playerName in objScene.Players )
  561.     {
  562.         objPlayer =3D objScene.Players[playerName];        =09
  563.         objPlayer.number =3D playerNumber;                =09
  564.         objPlayer.name =3D playerName;                    =09
  565.         objPlayer.HTML =3D document.all[playerName];        =09
  566.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  567.         objPlayer.position =3D new Position(objPlayer);    =09
  568.     =09
  569.         if ( objPlayer.delay =3D=3D null )                    =09
  570.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  571.     =09
  572.     =09
  573.         if        ( objPlayer.entryTrans =3D=3D null )
  574.         {
  575.             objPlayer.entryTrans =3D new Object();
  576.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  577.         }=20
  578.     =09
  579.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  580.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  581.         {
  582.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  583. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  584.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  585.                     objPlayer.entryTrans.type =3D null;                            =09
  586.         }
  587.     =09
  588.         if ( objPlayer.exitTrans =3D=3D null )
  589.         {
  590.             objPlayer.exitTrans =3D new Object();
  591.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  592.         }
  593.     =09
  594.         if ( objPlayer.Bhv !=3D null )
  595.         {
  596.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  597.  
  598.                 bhv.Initialize( objPlayer, bhv);
  599.             objPlayer.numBhv =3D bhvIdx;                                    =09
  600.         }
  601.         else
  602.             objPlayer.numBhv =3D 0;
  603.         playerNumber ++;                =09
  604.     }=09
  605. }
  606. function StopEverythingOnPlayers( objScene, fPause )
  607. {
  608.     var objPlayer;                        =09
  609.     for ( playerName in objScene.Players )
  610.     {
  611.         objPlayer =3D objScene.Players[playerName];        =09
  612.     =09
  613.     =09
  614.         if ( objPlayer.Bhv !=3D null )
  615.         {
  616.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  617.  
  618.                 bhv.StopEverything( bhv, fPause );
  619.         }
  620.         DisableTrigger( objPlayer );                    =09
  621.     }=09
  622.     return;
  623. }
  624. function StartScenePlayers( objScene )
  625. {
  626. =09
  627.     for ( playerName in objScene.Players )
  628.     {
  629.         objPlayer =3D objScene.Players[playerName];        =09
  630.     =09
  631.     =09
  632.     =09
  633.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  634.             StartPlayer( objPlayer )                    =09
  635.         else if ( objPlayer.delay    > 0 )                =09
  636.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  637. TMR_SCENE);
  638.     }
  639. }
  640. function StartScenePlayersAfterTransition( objScene )
  641. {
  642. =09
  643.     for ( playerName in objScene.Players )
  644.     {
  645.         objPlayer =3D objScene.Players[playerName];        =09
  646.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  647.             StartPlayer( objPlayer )                    =09
  648.     }
  649. }
  650. function StartPlayer( objPlayer )
  651. {
  652. =09
  653.     if ( objPlayer.Bhv !=3D null )
  654.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  655.         {
  656.             var bhv =3D objPlayer.Bhv[bhvIdx]
  657.             if ( bhv =3D=3D null)                            =09
  658.                 continue;
  659.             var delay =3D bhv.delay
  660.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  661.                 bhv.Start( bhv );                                =09
  662.             else if ( delay > 0 )                                =09
  663.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  664.         }
  665. =09
  666.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  667. PlayerEntryTransitionDone );
  668. =09
  669. =09
  670.     if ( objPlayer.duration > 0 )
  671.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  672. TMR_SCENE );                                =09
  673. }
  674. function PlayerEntryTransitionDone( objPlayer )
  675. {
  676. =09
  677.     if ( objPlayer.Bhv !=3D null )
  678.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  679.         {
  680.             var bhv =3D objPlayer.Bhv[bhvIdx]
  681.             if ( bhv =3D=3D null)                            =09
  682.                 continue;
  683.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  684.                 bhv.Start( bhv );                                =09
  685.         }
  686. =09
  687.     if ( objPlayer.Triggers !=3D null )
  688.         EnableTrigger( objPlayer );
  689. }
  690. function PlayerExit( objPlayer )
  691. {
  692. =09
  693.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  694. PlayerExitTransitionDone );
  695. }
  696. function PlayerExitTransitionDone( objPlayer, finalScene )
  697. {
  698. =09
  699.     if ( objPlayer.Bhv !=3D null )
  700.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  701.         {
  702.             var bhv =3D objPlayer.Bhv[bhvIdx]
  703.             if ( bhv =3D=3D null)                            =09
  704.                 continue;
  705.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  706.                 bhv.Stop( bhv );                        =09
  707.         }
  708. =09
  709.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  710.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  711. =09
  712. =09
  713. =09
  714.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  715.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  716.     return;
  717. }
  718. function Trigger( trigType, trigBhv, player, scene )
  719. {
  720.     this.triggerType =3D trigType;
  721.     this.triggerBhv =3D trigBhv;
  722.     this.player =3D player;
  723.     this.nextSceneNum =3D scene;
  724. }
  725. function EnableTrigger( objPlayer )
  726. {
  727.     if ( sys !=3D "Netscape" )                                =09
  728.     {
  729.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  730.         for ( trx in objPlayer.Triggers )                    =09
  731.         {
  732.             var    trigger =3D objPlayer.Triggers[trx];            =09
  733.             if ( trigger.triggerType =3D=3D null )
  734.                 trigger.triggerType =3D 0;                    =09
  735.             var tt =3D trigger.triggerType;                    =09
  736.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  737.             {
  738.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  739.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  740.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  741.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  742.             }
  743.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  744.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  745.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  746.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  747.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  748.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  749.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  750.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  751.         }
  752.     }
  753.     else                                        =09
  754.     {
  755.         for ( trx in objPlayer.Triggers )        =09
  756.         {
  757.             var    trigger =3D objPlayer.Triggers[trx];=09
  758.             if ( trigger.triggerType =3D=3D null )
  759.                 trigger.triggerType =3D 0;                    =09
  760.             var tt =3D trigger.triggerType;                    =09
  761.             if ( tt=3D=3D 0 )                                    =09
  762.             {
  763.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  764. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  765.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  766.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  767.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  768.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  769.             }
  770.             else if    ( tt =3D=3D TT_BUTTONUP )
  771.             {
  772.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  773.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  774.             }
  775.             else if ( tt =3D=3D TT_BUTTONDOWN )
  776.             {
  777.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  778.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  779.             }
  780.         }
  781.     =09
  782.     }
  783. }
  784. function DisableTrigger( objPlayer )
  785. {
  786.     if ( sys !=3D "Netscape" )            =09
  787.     {
  788.         objPlayer.HTML.onmousedown =3D null;
  789.         objPlayer.HTML.onmouseup =3D null;=09
  790.         objPlayer.HTML.onmouseover =3D null;    =09
  791.         objPlayer.HTML.onmouseout =3D null;
  792.     }
  793.     else                                =09
  794.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  795. Event.MOUSEOVER | Event.MOUSEOUT );
  796. }
  797. function EventProcessor( e )
  798. {
  799.     var trigger;                                =09
  800.     var    type;                                    =09
  801.     var    button;                                    =09
  802.     var    eventType;                                =09
  803.     var objPlayer;                                =09
  804.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  805.         return;
  806.     if ( sys !=3D "Netscape" )                    =09
  807.     {
  808.         type =3D event.type;
  809.         button =3D event.button;
  810.     }
  811.     else                                        =09
  812.     {
  813.         type =3D e.type;
  814.         button =3D e.which;
  815.     }
  816. =09
  817.     if (type =3D=3D "mousedown")
  818.     {
  819.         if ( button !=3D 1 )                    =09
  820.             return;
  821.         eventType =3D TT_BUTTONDOWN;
  822.         if ( sys =3D=3D "Netscape" )            =09
  823.         {
  824.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  825.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  826.         }
  827.     }
  828.     else if (type =3D=3D "mouseup")
  829.     {
  830.         if ( button !=3D 1 )                    =09
  831.             return;
  832.         eventType =3D TT_BUTTONUP;
  833.         if ( sys =3D=3D "Netscape" )            =09
  834.         {
  835.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  836.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  837.         }
  838.     }
  839.     else if (type =3D=3D "mouseover")
  840.     {
  841.         eventType =3D TT_MOUSEOVER;
  842.     }
  843.     else if (type =3D=3D "mouseout")
  844.     {
  845.         eventType =3D TT_MOUSEOUT;
  846.     }
  847.     var triggerArray =3D objPlayer.Triggers;        =09
  848.     var trigger;                                =09
  849. =09
  850.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  851.     {
  852.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  853. eventType) )
  854.         {
  855.         =09
  856.         =09
  857.         =09
  858.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  859.             {
  860.             =09
  861.             =09
  862.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  863. =3D=3D "") )
  864.                     SceneExit( currentScene );
  865.                 else
  866.                 {
  867.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  868.                     {
  869.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  870.                             InitializePlayers( sceneArray[ii] );
  871.                     }
  872.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  873.                 }
  874.             }
  875.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  876.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  877.             else=20
  878.             {
  879.             =09
  880.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  881.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  882.                 bhv.Trigger( bhv, eventType );                                =09
  883.             }  =09
  884.         }
  885.     }
  886.     return;=09
  887. }
  888. function Transition( type, rate, flyFrom, flySubtype )
  889. {
  890.     this.type =3D type;
  891.     this.rate =3D rate;
  892.     this.flyFrom =3D flyFrom;
  893.     this.flySubtype =3D flySubtype;
  894. }
  895. function StartTransition( transObj, trans, visibility, callback )
  896. {
  897.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  898. =09
  899. =09
  900. =09
  901.     if    ( ("Netscape" =3D=3D sys) ||=20
  902.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  903. NULL_TRANSITION) ) )
  904.     {
  905.         SetVisibility( transObj.HTML, visibility );
  906.         callback( transObj );
  907.         return;
  908.     }
  909. =09
  910. =09
  911. =09
  912. =09
  913.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  914. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  915.     {
  916.         StartTextFlyin( transObj );
  917.         return;
  918.     }
  919. =09
  920.     if ( platform !=3D "Win32" )
  921.     {
  922.         SetVisibility( transObj.HTML, visibility );
  923.         callback( transObj );
  924.         return;
  925.     }
  926.     =09
  927. =09
  928. =09
  929. =09
  930. =09
  931. =09
  932.     if ( trans.type =3D=3D NULL_TRANSITION )
  933.     {
  934.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  935. transition=3D0)";
  936.     }
  937.     else    =09
  938.     {
  939.         duration =3D TRANSITION_RATES[trans.rate];
  940.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  941. ", transition=3D" + trans.type + ")";
  942.     }
  943.     stNoInput++;                                    =09
  944.     transObj.HTML.filters(0).Apply();                =09
  945. =09
  946.     SetVisibility( transObj.HTML, visibility );        =09
  947. =09
  948.     transObj.HTML.filters(0).Play()                    =09
  949.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  950. }
  951. function TransitionDoneEvent( )
  952. {
  953.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  954.     stNoInput--;                                                =09
  955.     if        ( type =3D=3D OBJ_SCENE )
  956.     {
  957.     =09
  958.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  959. currentScene.name) )
  960.             SceneTransitionDone();
  961.     }
  962.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  963.     {
  964.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  965.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  966.             PlayerEntryTransitionDone( objPlayer ); =20
  967.         else                                                    =09
  968.             PlayerExitTransitionDone( objPlayer, false );
  969.     }
  970.     return;
  971. }
  972. function InitializeTextFlyin( objPlayer )
  973. {
  974.     if ( sys =3D=3D "Netscape" )                                    =09
  975.         return false;
  976.     var    transition =3D objPlayer.entryTrans;                        =09
  977.     var    transUnits =3D transition.flySubtype;                        =09
  978.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  979. =09
  980.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  981. transition.flyFrom : FLYIN_TOP;    =09
  982.     =09
  983. =09
  984.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  985.     {
  986.         var    textHTML    =3D objPlayer.HTML;                =09
  987.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  988.         var    newInnerHTML    =3D "";                        =09
  989.     =09
  990.         transition.textOrder =3D new Array();                =09
  991.         textOrder =3D transition.textOrder;                =09
  992. =09
  993.     =09
  994.     =09
  995.     =09
  996.     =09
  997.         var flyinIdx =3D 0;                        =09
  998.         var    flyinBuffer =3D "";
  999.     =09
  1000.     =09
  1001.     =09
  1002.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1003. style=3D'position:relative;visibility:hidden;'" : " =
  1004. style=3D'visibility:hidden;'";
  1005.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1006.         {
  1007.         =09
  1008.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1009.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1010.             while ( letterIdx<oldInnerHTML.length )
  1011.             {
  1012.             =09
  1013.             =09
  1014.             =09
  1015.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1016. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1017.                 {
  1018.                     if ( charNext =3D=3D "<" )                                                                =09
  1019.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1020.                     else
  1021.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1022.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1023.                     newInnerHTML +=3D tagString;
  1024.                     letterIdx =3D endTagIdx;                                            =09
  1025.                 =09
  1026.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1027.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1028.                         break;
  1029.                 }
  1030.             =09
  1031.                 else
  1032.                 {
  1033.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1034.                     newInnerHTML +=3D thisChar;
  1035.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1036.                         break;                                        =09
  1037.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1038. )    =09
  1039.                         break;
  1040.                 }
  1041.             }
  1042.             newInnerHTML +=3D "</span>"
  1043.             textOrder[flyinIdx] =3D new Object();
  1044.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1045.             flyinIdx++;                                                            =09
  1046.         }
  1047.     =09
  1048.         if ( flyinIdx =3D=3D 0 )
  1049.             return false;
  1050.     =09
  1051.         textHTML.innerHTML =3D newInnerHTML;
  1052.         transition.numUnits =3D flyinIdx;                        =09
  1053.     }
  1054. =09
  1055. =09
  1056. =09
  1057.     textOrder =3D transition.textOrder;
  1058.     var currentEl =3D document.all[textOrder[0].name];    =09
  1059.     var currentOffset =3D currentEl.offsetLeft;=09
  1060.     var previousEl, previousOffset;
  1061.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1062.     {
  1063.         previousOffset =3D currentOffset;                            =09
  1064.         previousEl =3D currentEl;
  1065.         textElName =3D textOrder[count].name;                    =09
  1066.         currentEl =3D document.all[textElName];
  1067.         SetVisibility( currentEl, IE_HIDDEN );
  1068.         currentOffset =3D currentEl.offsetTop;
  1069.     =09
  1070.     =09
  1071.     =09
  1072.     =09
  1073.     =09
  1074.     =09
  1075.         if ( currentOffset !=3D previousOffset )                                =09
  1076.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1077.                 previousEl.innerHTML =3D "<br>";
  1078.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1079.             direction =3D count % FLYIN_ROTATE;            =09
  1080.         else
  1081.             direction =3D transDirection;
  1082.     =09
  1083.         if        ( direction =3D=3D FLYIN_LEFT )
  1084.         {
  1085.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1086. currentEl.offsetParent.offsetWidth);
  1087.             currentEl.style.posLeft =3D tempPos;                    =09
  1088.             textOrder[count].dx =3D -movePerTick;                    =09
  1089.             textOrder[count].dy =3D 0;
  1090.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1091.         }
  1092.         else if ( direction =3D=3D FLYIN_RIGHT )
  1093.         {
  1094.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1095. currentEl.offsetParent.offsetLeft;
  1096.             currentEl.style.posLeft =3D tempPos;
  1097.             textOrder[count].dx =3D movePerTick;                    =09
  1098.             textOrder[count].dy =3D 0;
  1099.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1100.         }
  1101.         else if    ( direction =3D=3D FLYIN_TOP )
  1102.         {
  1103.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1104. currentEl.offsetParent.offsetHeight);
  1105.             currentEl.style.posTop =3D tempPos;
  1106.             textOrder[count].dx =3D 0;
  1107.             textOrder[count].dy =3D (-movePerTick);                =09
  1108.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1109.         }
  1110.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1111.         {
  1112.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1113. currentEl.offsetParent.style.posTop;
  1114.             currentEl.style.posTop =3D tempPos;
  1115.             textOrder[count].dx =3D 0;
  1116.             textOrder[count].dy =3D movePerTick;                    =09
  1117.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1118.         }
  1119.     }
  1120. =09
  1121.     transition.charIdx =3D 0;                            =09
  1122.     transition.moveIdx =3D 0;                            =09
  1123.     textElName =3D transition.textOrder[0].name;
  1124.     transition.currentEl =3D document.all[textElName];=09
  1125.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1126.     return true;
  1127. }
  1128. function StartTextFlyin( objPlayer )
  1129. {
  1130. =09
  1131.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1132.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1133. }
  1134. function TextFlyinTick( objPlayer )
  1135. {
  1136.     var    transition =3D objPlayer.entryTrans;                    =09
  1137.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1138.     var textEl =3D transition.currentEl;                        =09
  1139. =09
  1140. =09
  1141.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1142.     {
  1143.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1144.         textEl.style.posLeft -=3D spanObj.dx;
  1145.         return false;                                        =09
  1146.     }
  1147.     =09
  1148. =09
  1149.     textEl.style.posTop =3D 0;                                =09
  1150.     textEl.style.posLeft =3D 0;
  1151.     =09
  1152. =09
  1153.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1154. transition.textOrder.length )=09
  1155.     {
  1156.         PlayerEntryTransitionDone( objPlayer );                =09
  1157.         return true;                                        =09
  1158.     }
  1159.     else
  1160.     {
  1161.         transition.moveIdx =3D 0;                                =09
  1162.         textElName =3D transition.textOrder[charIdx].name;
  1163.         transition.currentEl =3D document.all[textElName];    =09
  1164.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1165.         return false;                                        =09
  1166.     }                                                        =09
  1167. }
  1168. var    SND_DUR_SCENE            =3D -1;=09
  1169. var    SND_DUR_PROJECT            =3D 0;=09
  1170. var ST_WAV                    =3D 1;=09
  1171. var    ST_MID                    =3D 2;=09
  1172. var    NAV_EXT                    =3D "nav"=09
  1173. var MidiTag                    =3D null;=09
  1174. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1175. {
  1176. =09
  1177.     this.Initialize =3D InitializeSound;
  1178.     this.Start =3D StartSound;
  1179.     this.Trigger =3D StartSound;
  1180.     this.Stop =3D StopSound;
  1181.     this.StopEverything =3D StopEverythingOnSounds;
  1182. =09
  1183.     this.delay =3D delay;
  1184.     this.duration =3D duration;
  1185.     this.loop =3D loop;
  1186.     this.tagName =3D tagName;
  1187.     this.fileName =3D fileName;
  1188.     this.soundType =3D soundType;
  1189. }
  1190. function InitializeSound( objParent, objSound )
  1191. {
  1192.     if ( sys =3D=3D "Netscape" )
  1193.     {
  1194.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1195.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1196.         return;
  1197.     }
  1198.     objSound.objParent =3D objParent;                =09
  1199.     objSound.html =3D document.all[objSound.tagName];=09
  1200.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1201. =09
  1202. =09
  1203.     if (objSound.soundType =3D=3D ST_MID )
  1204.     {
  1205.         if ( MidiTag =3D=3D null )                    =09
  1206.             MidiTag =3D objSound.html;            =09
  1207.         else
  1208.             objSound.html =3D MidiTag;            =09
  1209.     }        =09
  1210. }
  1211. function StartSound( objSound )
  1212. {
  1213.     if ( sys =3D=3D "Netscape" )                    =09
  1214.     {
  1215.         if ( objSound.html !=3D null )            =09
  1216.             objSound.html.play(objSound.navLoop);
  1217.         return;
  1218.     }
  1219.     objSound.html.src =3D objSound.fileName;        =09
  1220.     objSound.html.loop =3D objSound.loop;            =09
  1221.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1222.         objSound.html.volume =3D 0;                    =09
  1223.     if ( objSound.duration > 0 )
  1224.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1225. TMR_PROJ );
  1226. }
  1227. function StopSound( objSound, fPause )
  1228. {
  1229.     if ( sys =3D=3D "Netscape" )                    =09
  1230.     {
  1231.         if ( objSound.html !=3D null )            =09
  1232.             objSound.html.stop();
  1233.         return;
  1234.     }
  1235.     objSound.html.loop =3D 0;
  1236.     objSound.html.src =3D "";                            =09
  1237.     if ( objSound.soundType =3D=3D ST_WAV )
  1238.         objSound.html.volume =3D -10000;
  1239. }
  1240. function StopEverythingOnSounds( objSound )
  1241. {
  1242.     StopSound( objSound, true );
  1243.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1244.         objSound.html.volume =3D -500;                        =09
  1245. }
  1246. var    SND_DUR_SCENE            =3D -1;=09
  1247. var    SND_DUR_PROJECT            =3D 0;=09
  1248. function Swapper( idle, hover, click )
  1249. {
  1250. =09
  1251.     this.Initialize =3D InitializeSwap;
  1252.     this.Start =3D StartSwap;
  1253.     this.Trigger =3D TriggerSwap;
  1254.     this.Stop =3D StopSwap;
  1255.     this.StopEverything =3D StopSwap;
  1256. =09
  1257.     this.idle =3D idle;
  1258.     this.hover =3D hover;
  1259.     this.click =3D click;
  1260. }
  1261. function InitializeSwap( objParent, objSwap )
  1262. {
  1263.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1264.         return;
  1265. =09
  1266.     var    idle    =3D objSwap.idle;                        =09
  1267.     var    hover    =3D objSwap.hover;
  1268.     var    click    =3D objSwap.click;
  1269. =09
  1270. =09
  1271. =09
  1272. =09
  1273. =09
  1274. =09
  1275. =09
  1276.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1277. !=3D null) )
  1278.     {
  1279.         SetVisibility( document.all[hover], IE_HIDDEN );
  1280.         objSwap.srcHover =3D document.all[hover].src;
  1281.         document.all[hover].src =3D "";
  1282.     }
  1283.     else
  1284.         objSwap.srcHover =3D document.all[idle].src;
  1285.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1286. !=3D null) )
  1287.     {
  1288.         SetVisibility( document.all[click], IE_HIDDEN );
  1289.         objSwap.srcClick =3D document.all[click].src;
  1290.         document.all[click].src =3D "";
  1291.     }
  1292.     else
  1293.         objSwap.srcClick =3D document.all[idle].src;
  1294. =09
  1295.     objSwap.srcIdle =3D document.all[idle].src;
  1296. }
  1297. function StartSwap( objSwap )
  1298. {
  1299. =09
  1300. }
  1301. function TriggerSwap( objSwap, eventType )
  1302. {
  1303.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1304.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1305.     else if ( eventType =3D=3D TT_BUTTONUP )
  1306.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1307.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1308.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1309.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1310.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1311.     return;
  1312. }
  1313. function StopSwap( objSwap, fPause )
  1314. {
  1315.     if ( fPause )                        =09
  1316.         return;
  1317. }
  1318. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1319. var    PE_STOP        =3D 0;                            =09
  1320. var    PE_AGAIN    =3D 1;                            =09
  1321. var    PE_REV        =3D 2;                            =09
  1322. var    PE_EXIT        =3D 3;                            =09
  1323. var    PD_FWD        =3D 1;
  1324. var    PD_BACK        =3D -1;
  1325. function Point( x, y, rate )
  1326. {
  1327.     this.x =3D x;
  1328.     this.y =3D y;
  1329.     this.rate =3D rate;
  1330. }
  1331. function Paths( delay, edgeEffect )
  1332. {
  1333. =09
  1334.     this.Initialize =3D InitializePathAnimation;
  1335.     this.Start =3D StartPathAnimation;
  1336.     this.Trigger =3D StartPathAnimation;
  1337.     this.Stop =3D StopPathAnimation;
  1338.     this.StopEverything =3D StopPathAnimation;
  1339. =09
  1340.     this.delay =3D delay;
  1341.     this.edgeEffect =3D edgeEffect;
  1342. }
  1343. function InitializePathAnimation( objPlayer, path )
  1344. {
  1345.     var    segment;                                =09
  1346.     var pathIndex;
  1347.     var totalDistance;                            =09
  1348.     var    distanceX;                                =09
  1349.     var    distanceY;
  1350.     var dx;                                        =09
  1351.     var    dy;
  1352.     var travelTime;                                =09
  1353.     var    remX;                                    =09
  1354.     var    remY;
  1355. =09
  1356.     if ( stProjState !=3D PS_UNINITIALIZED )
  1357.     {
  1358.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1359.         return;
  1360.     }
  1361.     path.objPlayer =3D objPlayer;                    =09
  1362.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1363.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1364. =09
  1365. =09
  1366.     path[0].x -=3D halfWidth;
  1367.     path[0].y -=3D halfHeight;
  1368.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1369.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1370.     {
  1371.         px =3D parseInt(pathIndex);                =09
  1372.         segment =3D path[px];                        =09
  1373.     =09
  1374.     =09
  1375.     =09
  1376.         path[px+1].x -=3D halfWidth;
  1377.         path[px+1].y -=3D halfHeight;
  1378.     =09
  1379.         distanceX =3D path[px+1].x - segment.x;    =09
  1380.         distanceY =3D path[px+1].y - segment.y;    =09
  1381.     =09
  1382.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1383. (distanceY*distanceY) );
  1384.     =09
  1385.     =09
  1386.         travelTime =3D Math.round(totalDistance / =
  1387. PATH_PER_TICK[segment.rate]);
  1388.     =09
  1389.     =09
  1390.         if ( distanceX > 0 )                        =09
  1391.             dx =3D Math.floor( distanceX / travelTime );=09
  1392.         else if ( distanceX < 0 )                    =09
  1393.             dx =3D Math.ceil( distanceX / travelTime );=09
  1394.         else
  1395.             dx =3D 0;
  1396.     =09
  1397.     =09
  1398.     =09
  1399.     =09
  1400.         remX =3D distanceX % travelTime;
  1401.     =09
  1402.         if ( distanceY > 0 )                        =09
  1403.             dy =3D Math.floor( distanceY / travelTime );
  1404.         else if ( distanceY < 0 )
  1405.             dy =3D Math.ceil( distanceY / travelTime );
  1406.         else
  1407.             dy =3D 0;
  1408.         remY =3D distanceY % travelTime;
  1409.         segment.number =3D px;                        =09
  1410.         segment.ticks =3D 0;
  1411.         segment.travelTime =3D travelTime;
  1412.         segment.dx =3D dx;
  1413.         segment.dy =3D dy;
  1414.         segment.remX =3D remX;
  1415.         segment.remY =3D remY;
  1416.     }
  1417.     path.numSegs =3D parseInt(pathIndex);                =09
  1418.     path.dir =3D PD_FWD;                                        =09
  1419.     return;
  1420. }
  1421. function StartPathAnimation( path )
  1422. {
  1423.     path.currentSegment =3D path[0];    =09
  1424.     path.currentSegment.ticks =3D 0;    =09
  1425.     path.cntSegs =3D 0;                                =09
  1426. =09
  1427. =09
  1428.     if ( path.dir =3D=3D PD_BACK )                            =09
  1429.     {
  1430.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1431.         {
  1432.             path[ii].dx *=3D -1;
  1433.             path[ii].dy *=3D -1;
  1434.             path[ii].remX *=3D -1;
  1435.             path[ii].remY *=3D -1;
  1436.         }
  1437.         path.dir =3D PD_FWD;                                =09
  1438.     }
  1439.     StartAnimationTimer( path, PathAnimationTick );
  1440. }
  1441. function StopPathAnimation( path, fPause )
  1442. {
  1443.     return;
  1444. }
  1445. function PathAnimationTick( path )
  1446. {
  1447.     var    objPlayer =3D path.objPlayer;            =09
  1448.     var segment =3D path.currentSegment;        =09
  1449.     var    currentPosition =3D objPlayer.position;=09
  1450.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1451.     {
  1452.         newX =3D currentPosition.x + segment.dx;        =09
  1453.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1454.             segment.remX > 0 ? newX++ : newX--;
  1455.         newY =3D currentPosition.y + segment.dy;        =09
  1456.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1457.             segment.remY > 0 ? newY++ : newY--;
  1458.         currentPosition.SetPosition( newX, newY );=09
  1459.         return false;                            =09
  1460.     }
  1461. =09
  1462. =09
  1463.     if ( ++path.cntSegs < path.numSegs )
  1464.     {
  1465.     =09
  1466.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1467.         path.currentSegment.ticks =3D 0;                            =09
  1468.             =09
  1469.         return false;
  1470.     }
  1471.     =09
  1472. =09
  1473.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1474.     {
  1475.     =09
  1476.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1477.     =09
  1478.         path.currentSegment =3D path[0];                =09
  1479.         path.currentSegment.ticks =3D 0;                =09
  1480.         path.cntSegs =3D 0;                            =09
  1481.         return false;                                =09
  1482.     }                        =09
  1483.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1484.     {
  1485.         path.dir *=3D -1;                                =09
  1486.     =09
  1487.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1488.         {
  1489.             path[ii].dx *=3D -1;
  1490.             path[ii].dy *=3D -1;
  1491.             path[ii].remX *=3D -1;
  1492.             path[ii].remY *=3D -1;
  1493.         }
  1494.         path.currentSegment.ticks =3D 0;                =09
  1495.         path.cntSegs =3D 0;                            =09
  1496.         return false;
  1497.     }
  1498.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1499.     {
  1500.         PlayerExit( objPlayer );
  1501.         return true;
  1502.     }
  1503.     else
  1504.         return true;                                =09
  1505. }
  1506. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1507. function Size( zoom, rate )
  1508. {
  1509.     this.zoom =3D zoom;
  1510.     this.rate =3D rate;
  1511. }
  1512. function Grows( delay )
  1513. {
  1514. =09
  1515.     this.Initialize =3D InitializeGrowAnimation;
  1516.     this.Start =3D StartGrowAnimation;
  1517.     this.Trigger =3D StartGrowAnimation;
  1518.     this.Stop =3D StopGrowAnimation;
  1519.     this.StopEverything =3D StopGrowAnimation;
  1520. =09
  1521.     this.delay =3D delay;
  1522. }
  1523. function InitializeGrowAnimation( objPlayer, grow )
  1524. {
  1525.     if ( sys =3D=3D "Netscape" )
  1526.         return;
  1527.     var    child =3D objPlayer.HTML.children[0];                    =09
  1528.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1529. =09
  1530. =09
  1531. =09
  1532.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1533.     {
  1534.         grow.realWidth =3D child.width;
  1535.         grow.realHeight =3D child.height;
  1536.     }
  1537.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1538.     {
  1539.         grow =3D null;                                        =09
  1540.         return;
  1541.     }
  1542.     grow.objPlayer =3D objPlayer;                                =09
  1543. =09
  1544.     grow.currentSegment =3D grow[0];                            =09
  1545.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1546. =09
  1547. =09
  1548. =09
  1549.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1550.     child.height *=3D (grow.currentSegment.zoom / 100);
  1551. =09
  1552.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1553.     {
  1554.         gx =3D parseInt(growIndex);                =09
  1555.         segment =3D grow[gx];                        =09
  1556.         if ( grow[gx+1] =3D=3D null )                =09
  1557.         {
  1558.             grow.finalSegment =3D grow[gx-1];        =09
  1559.             break;                                =09
  1560.         }
  1561.     =09
  1562.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1563.         if ( growth >=3D 0 )                                        =09
  1564.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1565.         else
  1566.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1567.     =09
  1568.         growthTicks =3D growth / growthFactor;        =09
  1569.     =09
  1570.         segment.number =3D gx;                        =09
  1571.         segment.growth =3D growth;
  1572.         segment.growthFactor =3D growthFactor;
  1573.         segment.growthTicks =3D growthTicks;
  1574.         segment.currentTicks =3D 0;
  1575.     }
  1576. }
  1577. function StartGrowAnimation( grow )
  1578. {=09
  1579.     if ( sys =3D=3D "Netscape" )
  1580.         return;
  1581.     grow.currentSegment =3D grow[0];                        =09
  1582.     grow.currentTicks =3D 0;
  1583.     StartAnimationTimer( grow, GrowAnimationTick );
  1584. }
  1585. function StopGrowAnimation( grow, fPause )
  1586. {
  1587.     return;
  1588. }
  1589. function GrowAnimationTick( grow )
  1590. {
  1591.     if ( sys =3D=3D "Netscape" )
  1592.         return true;                                    =09
  1593.     var    objPlayer =3D grow.objPlayer;                        =09
  1594.     var    child =3D objPlayer.HTML.children[0];                =09
  1595.     var segment =3D grow.currentSegment;                    =09
  1596.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1597.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1598.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1599.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1600.         return false;                                    =09
  1601.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1602.         return true;                                    =09
  1603.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1604.     grow.currentTicks =3D 0;
  1605.     return false;                                        =09
  1606. }
  1607. function Timer()
  1608. {
  1609.     if ( Project.tickRate =3D=3D null )        =09
  1610.         this.tickRate =3D DEFAULT_TICK_RATE;
  1611.     else
  1612.         this.tickRate =3D Project.tickRate;
  1613.     this.oneShots =3D new Array();
  1614.     this.animations =3D new Array();
  1615.     this.tickCounter =3D 0;                        =09
  1616.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1617.     this.timerID =3D null;
  1618.     this.StartTicking =3D StartTicking;            =09
  1619.     this.StopTicking =3D StopTicking;
  1620. =09
  1621. }
  1622. function StartTicking()
  1623. {
  1624.     if ( this.timerID =3D=3D null )
  1625.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1626. }
  1627. function StopTicking()
  1628. {
  1629.     if ( this.timerID !=3D null )
  1630.         clearInterval( this.timerID );
  1631.     this.timerID =3D null;
  1632. }
  1633. function TimerTick()
  1634. {
  1635.     var timerEvent;
  1636. =09
  1637.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1638.     {
  1639.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1640.             continue;                                        =09
  1641.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1642.             tickTimer.animations[ii] =3D null;                =09
  1643.     }
  1644. =09
  1645.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1646.     {
  1647.     =09
  1648.         var length =3D tickTimer.oneShots.length;                =09
  1649.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1650.         {
  1651.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1652.                 continue;                                    =09
  1653.         =09
  1654.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1655.             {
  1656.                 tickTimer.oneShots[ii] =3D null;                =09
  1657.                 timerEvent.callback( timerEvent.callbackObj );=09
  1658.             }
  1659.         }
  1660.     }
  1661.     return;
  1662. }
  1663. function StartOneShotTimer( obj, time, callback, type )
  1664. {
  1665.     var    timerIndex;                                =09
  1666.     var timerEvent =3D new Object();                =09
  1667. =09
  1668.     timerEvent.callbackObj =3D obj;                =09
  1669.     timerEvent.callback =3D callback;                =09
  1670.     timerEvent.type =3D type;                        =09
  1671. =09
  1672. =09
  1673.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1674. tickTimer.ticksPerSecond);
  1675.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1676. timerIndex++ );=09
  1677.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1678.     return;
  1679. }
  1680. function StartAnimationTimer( obj, callback )
  1681. {
  1682.     var timerIndex;=20
  1683.     timerEvent =3D new Object();
  1684.     timerEvent.callbackObj =3D obj;                =09
  1685.     timerEvent.callback =3D callback;                =09
  1686.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1687. timerIndex++);=09
  1688.     tickTimer.animations[timerIndex] =3D timerEvent;
  1689. }
  1690. function StopSceneTimers()
  1691. {
  1692.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1693.     {
  1694.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1695.             continue;
  1696.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1697.             tickTimer.oneShots[ii] =3D null;            =09
  1698.     }
  1699. =09
  1700.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1701.         tickTimer.animations[ii] =3D null;
  1702. }
  1703. =09
  1704. function KillTimer()
  1705. {
  1706.     if ( tickTimer !=3D null )                    =09
  1707.     {
  1708.         window.clearTimeout( tickTimer.timerID);=09
  1709.         tickTimer =3D null;                        =09
  1710.     }
  1711. }
  1712. function SetColor(el, color)=20
  1713. {
  1714.     if ( el.style =3D=3D null )                =09
  1715.         return;
  1716. =09
  1717.     el.style.backgroundColor =3D color;    =09
  1718.     if ("Netscape"=3D=3Dsys)=20
  1719.         el.NSLayer.bgColor =3D color;        =09
  1720. }
  1721. function SetZIndex(el, zindex)=20
  1722. {
  1723.     if ( el.style =3D=3D null )                =09
  1724.         return;
  1725. =09
  1726.     el.style.zIndex =3D zindex;            =09
  1727.     if ("Netscape"=3D=3Dsys)=20
  1728.         el.NSLayer.zIndex =3D zindex        =09
  1729. }
  1730. function SetVisibility(el, val)=20
  1731. {
  1732.     if ( el.style =3D=3D null )                =09
  1733.         return;
  1734.     el.style.visibility =3D val;            =09
  1735.        =20
  1736.     if ( "Netscape"=3D=3Dsys )                =09
  1737.     {
  1738.         if        ( val =3D=3D IE_HIDDEN )
  1739.             el.NSLayer.visibility =3D NAV_HIDDEN;
  1740.         else if ( val =3D=3D IE_VISIBLE )
  1741.             el.NSLayer.visibility =3D NAV_VISIBLE;
  1742.         else if ( val =3D=3D IE_INHERIT )
  1743.             el.NSLayer.visibility =3D NAV_INHERIT;
  1744.         else
  1745.             el.NSLayer.visibility =3D "";
  1746.     }
  1747. }
  1748. function Position( obj )
  1749. {
  1750.     this.object =3D obj;                        =09
  1751.     this.x =3D obj.HTML.style.pixelLeft;        =09
  1752.     this.y =3D obj.HTML.style.pixelTop;        =09
  1753.     this.SetPosition =3D SetPosition;
  1754. }
  1755. function SetPosition( newX, newY )=20
  1756. {
  1757.     var el =3D this.object.HTML;                =09
  1758.     if ( el.style =3D=3D null )                    =09
  1759.         return;
  1760.                 =09
  1761.     el.style.pixelTop =3D newY;    =09
  1762.     el.style.pixelLeft =3D newX;
  1763.     this.x =3D newX;                            =09
  1764.     this.y =3D newY;
  1765.     if ( "Netscape"=3D=3Dsys )                    =09
  1766.     {
  1767.         el.NSLayer.top =3D parseInt( newY );
  1768.         el.NSLayer.left =3D parseInt( newX );
  1769.         el.offsetTop =3D el.NSLayer.top;
  1770.         el.offsetLeft =3D el.NSLayer.left;
  1771.     }
  1772. }
  1773. function SetContent(el, content)=20
  1774. {
  1775.     if ( el.style =3D=3D null )                    =09
  1776.         return;
  1777.     if ( "Netscape"=3D=3Dsys )                    =09
  1778.     {
  1779.         el.NSLayer.document.open();            =09
  1780.         el.NSLayer.document.write(content);    =09
  1781.         el.NSLayer.document.close();        =09
  1782.     }
  1783.     else                                    =09
  1784.         el.innerHTML=3Dcontent;
  1785. }
  1786. function SetupButtons()
  1787. {
  1788.     var rtn =3D false;                    =09
  1789.     if ( document.all.Pause !=3D null )
  1790.     {
  1791.         document.all.Pause.onclick =3D Pause;
  1792.         strPause =3D document.all.Pause.value.split( '/' );
  1793.         document.all.Pause.value =3D strPause[0];
  1794.     }
  1795.     if (document.all.Stop !=3D null )
  1796.         document.all.Stop.onclick =3D Stop;
  1797.     if ( document.all.Forward !=3D null )
  1798.         document.all.Forward.onclick =3D Forward;
  1799.     if ( document.all.Backward !=3D null )
  1800.         document.all.Backward.onclick =3D Backward;
  1801.     if ( document.all.Webpage !=3D null )
  1802.         document.all.Webpage.onclick =3D GotoWebpage;
  1803.     if ( document.all.SceneStatus !=3D null )
  1804.         formStatus =3D document.all.SceneStatus;
  1805.     if ( document.all.Start !=3D null )
  1806.     {
  1807.         document.all.Start.onclick =3D Start;
  1808.         strPlay =3D document.all.Start.value.split( '/' );
  1809.         document.all.Start.value =3D strPlay[0];
  1810.         rtn =3D true;
  1811.     }
  1812.     else
  1813.         rtn =3D false;
  1814.     if ( document.all.NavigationButtons !=3D null )
  1815.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  1816.     return rtn;
  1817. }
  1818. function Start()
  1819. {
  1820.     if ( stNoInput )                                    =09
  1821.         return;
  1822.     if ( stButtons =3D=3D true )                            =09
  1823.     {
  1824.         document.all.Start.value =3D strPlay[1];
  1825.         if ( document.all.Pause !=3D null )
  1826.         {
  1827.             document.all.Pause.value =3D strPause[0];
  1828.         }
  1829.     }
  1830.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  1831. PS_PAUSED) )=09
  1832.     {
  1833.         ProjectShutdown();
  1834.         ProjectInitialize();
  1835.     }
  1836.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  1837.         ProjectInitialize();
  1838.     ProjectStart();                                    =09
  1839. }
  1840. function Pause()
  1841. {
  1842. =09
  1843.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  1844.     {
  1845.         tickTimer.StartTicking();                    =09
  1846.         if ( document.all.Pause !=3D null )
  1847.         {
  1848.             document.all.Pause.value =3D strPause[0];
  1849.         }
  1850.         stProjState =3D PS_RUNNING;
  1851.         StatusChange();                                =09
  1852.     }
  1853.     else
  1854.     {
  1855.         if ( tickTimer !=3D null )                    =09
  1856.             tickTimer.StopTicking();                =09
  1857.         if    ( stProjState !=3D PS_RUNNING )            =09
  1858.             return;
  1859.         stProjState =3D PS_PAUSED;
  1860.         if ( document.all.Pause !=3D null )
  1861.         {
  1862.             document.all.Pause.value =3D strPause[1];
  1863.         }
  1864.         StopEverythingOnScenes( true );                =09
  1865.         StatusChange();                                =09
  1866.     }
  1867. }
  1868. function Stop()
  1869. {
  1870.     if ( stNoInput )                                    =09
  1871.         return;
  1872.     location.reload();
  1873. }
  1874. function Forward()
  1875. {
  1876.     if ( stNoInput )                                    =09
  1877.         return;
  1878. =09
  1879.     if ( stProjState !=3D PS_RUNNING )
  1880.         return;
  1881.     SceneExit( currentScene );                =09
  1882. }
  1883. function Backward()
  1884. {
  1885.     if ( stNoInput )                                    =09
  1886.         return;
  1887.     var nextScene;
  1888. =09
  1889. =09
  1890. =09
  1891.     if        ( stProjState =3D=3D PS_COMPLETE )
  1892.         nextScene =3D Project.stopScene;
  1893.     else if ( stProjState !=3D PS_RUNNING )
  1894.         return;
  1895.     else
  1896.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  1897. - 1;
  1898.     ProjectShutdown();
  1899.     ProjectInitialize();
  1900.     ProjectStart( nextScene );            =09
  1901. }
  1902. function GotoWebpage()
  1903. {
  1904.     window.open( Project.webpage);                    =09
  1905. }
  1906. function StatusChange( )
  1907. {
  1908.     var        stsPage =3D null;                =09
  1909.     var        stsState =3D null;            =09
  1910.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  1911.     {
  1912.         stsState =3D "Initializing";
  1913.         stsPage =3D ""
  1914.     }
  1915.     else if ( stProjState =3D=3D PS_INITIALIZED )
  1916.     {
  1917.         stsState =3D "Ready";
  1918.         stsPage =3D "";
  1919.     }
  1920.     else if    ( stProjState =3D=3D PS_RUNNING )
  1921.     {
  1922.         stsState =3D "Playing";
  1923.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  1924.     }
  1925.     else if    ( stProjState =3D=3D PS_PAUSED )
  1926.         stsState =3D "Paused";
  1927.     else if    ( stProjState =3D=3D PS_COMPLETE )
  1928.         stsState =3D "Complete";
  1929. =09
  1930.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  1931.         formStatus.value =3D stsPage;
  1932. =09
  1933.     if ( stsState !=3D null )
  1934.         top.status =3D stsState;=20
  1935. }
  1936. function GetSceneFromNumber( sceneNum )
  1937. {
  1938.     return sceneArray[sceneNum];    =09
  1939. }
  1940. function GetPlayerFromName( playerName )
  1941. {
  1942.     var objPlayer;
  1943. =09
  1944. =09
  1945.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  1946. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  1947.         return objPlayer;                    =09
  1948. =09
  1949.     var objScene;
  1950.     for ( sceneName in Scenes )                    =09
  1951.     {
  1952.         objScene =3D Scenes[sceneName];
  1953.         if ( objScene.Players !=3D null )
  1954.         {
  1955.             objPlayer =3D objScene.Players[playerName];
  1956.             if ( objPlayer !=3D null )
  1957.                 return objPlayer;                    =09
  1958.         }
  1959.     }=09
  1960.         =09
  1961.     return null;                                =09
  1962. }
  1963. function GetObjectTypeFromName( nameString )
  1964. {
  1965.     var type =3D nameString.substr(0,1);    =09
  1966.     if        ( type =3D=3D NAME_SCENE )        =09
  1967.         return OBJ_SCENE;
  1968.     else if    ( type =3D=3D NAME_PLAYER )        =09
  1969.         return OBJ_PLAYER;
  1970. }
  1971. function GetPlayerTypeFromName( nameString )
  1972. {
  1973.     var type =3D nameString.substr(1,1);    =09
  1974.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  1975.         return PLAYER_IMAGE;
  1976.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  1977.         return PLAYER_DRAW;
  1978.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  1979.         return PLAYER_TEXT;
  1980. }
  1981. function resetGifAnimation()
  1982. {
  1983.     var temp =3D document.all["img1"].src;
  1984.     document.all["img1"].src =3D temp;
  1985. }
  1986. Project =3D new Project(50, 0, 0, 2, 1, 0, =
  1987. "http://home-publishing.com/SKU/V3Pub.asp");
  1988. Scenes =3D new Object();
  1989. Scenes.Sx1 =3D new Scene( 6 );
  1990. Scenes.Sx1.entryTrans =3D new Transition( -1, 2, 0, 0 );
  1991. Scenes.Sx1.Bhv =3D new Array();
  1992. Scenes.Sx1.Bhv[0] =3D new Sound( -1, -1, -1, 2, "AW22", =
  1993. "cid:01bd01bdbdb6$39395c80$ed5d389d@superwonker.dns.microsoft.com" );
  1994. Scenes.Sx1.Players =3D new Object();
  1995. Scenes.Sx1.Players.PI8 =3D new Player( 1, -1 );
  1996. Scenes.Sx1.Players.PI8.entryTrans =3D new Transition( 12, 3, 0, 0 );
  1997. Scenes.Sx1.Players.PT12 =3D new Player( 1, -1 );
  1998. Scenes.Sx1.Players.PT12.entryTrans =3D new Transition( 12, 2, 0, 0 );
  1999.  
  2000. </SCRIPT>
  2001. =20
  2002. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv>  <BGSOUND =
  2003. id=3DAW22 soundsrc=20
  2004. =3D cid:01bd01bdbdb6$39395c80$ed5d389d@superwonker.dns.microsoft.com> =
  2005. <IMG=20
  2006. src=3D""></DIV> =20
  2007. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW22nav =
  2008. name=3DAW22nav=20
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